Instructions

  1. Download the experimental build of Chromium with WebVR support.
  2. Find the chromium_webvr_v1.1_win.zip file in your Downloads directory, and extract all the contents.
  3. In the output directory, find and launch the chrome.exe file.
  4. In the URL bar, load chrome://flags#enable-webvr and toggle the Enable WebVR flag.
  5. In the URL bar, load chrome://flags#enable-gamepad-extensions and toggle the Enable Gamepad Extensions flag.
  6. Launch the SteamVR application.
  7. Enjoy WebVR content!

Demos

  • Where dust, smoke and other dry particles obscure the clarity of the sky
  • Record and share your dance moves
  • Save the world from the cutest creatures in the universe
  • Paint and sketch in VR by Mozilla A-Frame team
  • A musical WebVR journey for the HTC VIVE

Latest version

Type
Experimental Browser Build
Download
Download
Version
2017-02-17
Date released
File size
94 MB
System requirements
Windows 7.1+ 64-bit
Authors
Release notes
  • Applies multiple optimizations on top of the version of WebVR publicly available in Chrome 56 beta, primarily in the form of reducing texture copies. This gives significantly better performance and latency in most cases. Consider this a preview of performance targets for later versions of Chrome, with further possible improvements still to come.

Known issues

These known issues apply to the latest published build. Where applicable, the detailed release notes below will list when historic known issues were fixed.

Note: There is no installer for the experimental builds of Chromium. Once the contents of the .zip file is extracted, launch chrome.exe directly from the chrome-bin directory.

Version Browser build Headset Description Reported Updated Status
Chromium
(2016-12-23)
2016-12-23 HTC VIVE Scene wobbles as headset rotates Unresolved
Chromium
(2016-12-23)
2016-12-23 HTC VIVE WebVR crashes immediately on calling `vrDisplay.requestPresent()` Fixed
Chromium
(2016-12-23)
2016-12-23 Oculus Rift, HTC VIVE The timestamp passed to the `requestAnimationFrame` callback is off by a factor of 1000 Fixed

FAQ

Which audio and video codecs are supported?

Because of licensing issues, only these open codecs are supported right now. Namely, MP3 and x264 are not supported. These formats are supported: Opus audio (audio/opus, audio/ogg), WebM (video/webm), Theora (video/ogg), Vorbis (audio/vorbis), VP8, VP9, and WAV.